Although this would be much harder to achieve, it lets a player put more effort into summoning a monster with so many pluses
We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
My cube has 43 legendary cards prior to the changes which is an impressively high 8%
The last member of the creative team had just put in their notice, which meant there was no one to work on the upcoming set Odyssey
Return it to the battlefield under its owners control tapped and attacking at the beginning of that players next declare attackers step